The general objective of the course is to help students master the basic concepts and techniques related to the field of Virtual and Augmented Reality (VAR). The course provides students with basic skills necessary to create virtual content for AR and VR, the knowledge to create engaging and effective AR and VR experiences, and the ability to communicate the requirements of an AR or VR solution effectively to content creators. These skills are valuable in industries that employ these technologies, such as healthcare, education, manufacturing and entertainment. Furthermore, after successfully completing the course, students will be able to evaluate the potential of AR and VR for various use cases, and summarize knowledge from the field for others.
• Have basic knowledge of state-of-the-art technological developments related to Virtual and Augmented Reality (VAR)
• Be able to interpret and critically examine theories and concepts from the field of VR and AR
• Gain basic skills to create VR or AR experiences
• Be able to critically asses the potential of VR and AR for different applications and contexts
• Be able to communicate VR and AR related topics to academic peers
In this course, students will practice and strengthen the following academic skills:
• Communication skills: in the form of in-class discussions and presentations
• Academic reasoning skills: in the form of reflection, analysis and discussion of research literature
• Academic research skills: in the form of a group research project
• Academic writing skills: in the form of a final research paper that describes the research project
880254 RS: Data Processing or 880256 RS: Programming with R
In this multidisciplinary course, we approach Virtual Reality (VR) and Augmented Reality (AR) both from a practical and theoretical perspective. On the theoretical side, we gain an overview of what VR and AR entail. We discuss both concepts in the context of Mixed Reality (MR) and explore various applications of VR and AR. In particular, we focus on their value for the humanities and social sciences and investigate the potential of VR and AR environments for conducting experiments. We explore the possibilities that VR and AR provide in the context of training and education, and discuss ethical and accessibility issues. Furthermore, we will discuss how we can study the effects of AR and VR and arrive at a better understanding of concepts like embodiment, immersion and presence. This theoretical perspective is organized as a weekly 2h seminar, where lectures are combined with group discussions.
On the practical side, the course focuses on basic content creation and application in scientific research. Students will gain hands-on experience with AR and VR authoring tools, create content and ultimately prepare a virtual or augmented reality experience to be used in a pilot study for the final research assignment. They will work with mobile augmented reality technologies and the game development platform Unity3D. To facilitate this, the course entails weekly 2h practical sessions in addition to the seminars.
Note that this course addresses AR and VR from an academic perspective. Both the research seminars as well as the practical sessions address how to conduct AR and VR research, as well as how to use AR and VR for research into human perception, cognition and behavior. You will have to read a lot of scientific literature, conduct a pilot study and write an academic paper. The course does not focus on app development or game design.
The final grade is computed based on the following components:
• Research project - pilot & article (40%)
• Final exam (60%)
Please note that each of the above components should be a pass in order for the final grade to be computed.
Literature will be announced via Canvas.